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The rules will
be slightly changed to make it more fair when playing agenst other
opponents.
Setting Up
First thing is first. How long of a game do you want
to play? You and your opponent will have to decide on how many
Hit Points (HP) that you will have. Choose either 1000, 2000, or 3000.
At the start of the game you must first shuffle your
deck. Then each player will cut the other deck putting the top of
the cut on the bottom just to make sure they have not loaded their
deck. Once this is done each player may now draw from the top of
the deck the top 5 cards. Now you must choose who will play first.
Either just agree on it or flip a coin.
Baisc Rules will be explained below.
Building
a Deck
The rules for building a deck are simple. A deck consits
of 50 cards. You can have any combination of cards that you want
but you cannot have more than 3 of a kind. So say you want to have
3 of card number C045 (this is fine) but you cannot have 4 of card number
C045.
By the time I finish up the SvC CFP there will be some
custom rules added for building a deck to make the game fair and
not overly powerful.
Phase 1 Activate Phase
– All characters in your Ring are released from Freeze Phase. As
this phase progresses, characters can attack and use Square Abilities
again. Certain characters may stay in Freeze Phase, based on AC cards
and Ability effects.
Phase 2 Draw Phase
– A phase for drawing 1 card. If there's no card in the pile during
this phase, you lose. Also this phase can be skipped based on charact's
Abilities and card's can't be drawn.
Phase
3 Main Phase – You can do any of the follwing
in any order during this phase.
- Put CHA Card in Ring. (1 Only)
- Use AC Card
- Use Back-up Attack (Once per
Main Phase)
- Use Square Ability
- Make Attack
Once the Attack begins, this pahse ends and the Counterattack
Phase Begins.
Phase
4 Counterattack Phase – A phase
for deciding how to counterattack against the attacking player (player
in stand-by). At this time you may also use Reaction cards.
When this phase ends, the turn ends.
Main Phase and Counterattack
Phase Explanation
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● Put CHA
Card into the Ring
You can only put one Character card into play per
turn, you can have 3 Characters in the ring at a time. When a
Character card is put into the ring take note of the number of SP
that character has. This will raise your SP by that much. When you
first put a character into the ring they are frozen and cannot attack,
use specials (unless it's an automatic special), or back them up.
Nothing they are frozen and can't move. (But this is not like the Freeze
Phase as soon as it's your opponents turn they will be at least able to
defend)
● Use AC Card
Use an action card.
SP is needed to use Action cards if you use an Action card you must
decrease your SP by the amount the card says. You may use as many Action
cards that you would like to in one round but you have to have enough
SP to cover the usage of the card. Once an Action card is played follow
the rule on the card then discard it unless the card says otherwise.
● Back-up Phase
Back-Up characters in your ring. If you look on the
Character cards you will see several names under “Back-Up” these
are the Characters you may use to help your Ringed Characters fight.
What you do for example is take Ken once you play him he will have
700 BP. After he comes out of Freeze Phase you can back him up so
in this case you use Ryu(A) (since he can back up Ken) you put Ryu(A)'s
card underneith Ken's. This will increase Ken to 1000 BP. A back up will
always increase any character by 300 BP no matter what, so use them
wisely. Now some rules on Back-Up's. You can only do a back up
once per turn and you can't back up a character twice with the same character,
so with the example above you cannot use two Ryu(a). Unless the card specifically
has several listed such as for Hiryu. He actually has 3 Back-ups listed
all with the same name for that you can use a total of 3 of the same back-up.
When using a character for back up you may only add the 300 BP to that
character, you do not get to take it's SP. Also you cannot back-up a
character immediately after first entering them into the ring (remember
when you first put a new character into the ring they are frozen). If
your backed-up character for some reason has to return to your hand
due to a card rule the backed-up card must be discarded. If your
main character is KO'ed the back-up is also KO'ed.
New Rule: You cannot increase
a character with either back ups or action cards over 2000 points.
● Use Square Ability
Use a Square ability for any characters in the Ring
that are not in Freeze Phase. Just follow the instrucions on the
card for usage. You can only use one Square Ability per Main Phase.
● Attack Phase and Defend Phase Explained
Now after you have finished your turn as long as your
characters are not in the Freeze Phase you may now attack. Take your
current BP from the character or characters that you will be attacking
with and this will be your total damage you will do to your opponent.
Of course
the opponent has a chance to counter the attack. Before you decide to
counter attack you can use a Reaction card. Just follow the rule on the
Reaction card before you begin your counter attack. So lets say
you have Ryu with 800 current BP and will attack you oppenent. He
has Terry with 800 points as well if he decides to counter your attack
then both of those characters will be Knocked Out (KO) and each player
will have to discard them. But lets say using the same example above
but Ryu has 900 BP and Terry still counters you will decrease Ryu's
BP down to 100. (Of course 900 – 800 = 100) now Ryu will stay at 100
BP for the rest of that cards life unless you increase it using a Back-Up
or Action card.
Now lets make it a bit more difficult. You have Ken
with 500BP and Ryu with 600 BP. So you decided to attack
with those 2 characters and your oppent only has one character in
his ring, Terry with 400 BP. The defending character Terry has the
choice to eitehr counter Ken or Ryu. At the moment we will block
Ryu reducing him down to 200 BP. Here is when you start to make progress
because Ken was not blocked so his BP becomes damage to your oppenents
HP. So if your playing a 2000 HP game he was just hit by Ken for 500 BP
reducing your oppenent down to 1500 HP.
Just remember if you don't block an attack the amount
of BP will be taken off of your HP and after your character attacks
it will then be put into Freeze Phase for the next round and cannot
block unless the rule on a card your using negates this.
● Now you start the whole process over at the Activate
Phase bue now it's the other players turn.
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Advanced Technique ( Unite
Attack)
A Unite Attack is very simple. Lets say you have 3
Characters in your ring. You can choose to combine either 2 or all
3 of your characters BP. Lets take Ryu, Ken, and Chun-Li (to make
this easy each of these characters in this example will have 500 BP).
To use a United Attack it will cost you 5 SP or 10 SP if you unite all
3. Lets attack by uniting Ryu and Ken. You minus the 5 SP then for the
time being combine the BP of Ken and Ryu don't forget to choose who
will actually be the first United. In this case Ken will be the first
to attack. So right now we have a combined total of 1000 BP and we are
facing Geese with 800 BP. For now Chun-Li will not do anything.
Ken is first on the united attack and strikes the defending
Geese. Since Ken only have 500 BP and Geese with 800 Ken has now
been KO'ed and Geese is down to 300 BP because of what Ken did to him.
Ryu now with his 500 since it's a united attack will strike Geese
autmatically since he is defending Ken. Ryu will now be reduced by
by 300 from Geese's left over BP. But now since this is a Union Attack
Ryu's left over BP of 200 (after being reduced by Geese) will now go
directly against your opponents HP. Now that the turn is over both Ken
and Geese are discarded and Ryu goes into Freeze Phase and again your
oppent has sucessfully been reduced by 200 HP.
You can do the same thing with a 3 union attack if
you would like and remember that when doing a Union Attack only
one character can defend against that union (also make sure you say
who is first, second, and third in the union so you know who will take
damage first). But if you do a double union and have your third bench
character attack on their own they are treated as a single attacker
again so of course they can be defended against. Unfortunatly there is
no way to do a Union Defend.
Rule for characters returning
to hand or deck
If for any reason a character needs to be put back into
the deck or your hand it's BP are reset back to what the card says.
Defenitions and Abbreviations
Deck – The 50 cards used by each player in
battles are called the Deck. You can add desired cards to a deck,
but you can include only 3 of the same card in it.
Hand – Cars held by
each player are called the Hand. When starting battles, 5 cards are
in your hand, and 1 can be added later per turn. Ther's no limit for
cards in your hand so you can keep as many as you want. Cards labeled
“Han” refer to those in your hand.
Pile – Each shuffled
deck at the beginning of battles is called the “Pile”. When drawing
a card, you must always draw from the top of the pile. You can't look
at cards in your pile whenever you like. Cards lableed “Pile” refer
to those in your pile.
Discard – Discards
are cards put in the used card pile. Used AC cards and KO'ed CHA
cards are all put here. Cards labeled “Discard” refer to those in
your discard pile.
BP or Battle Points
– BP shows a character's attack power and strength. If the BP falls
to zero, that character is KO'ed and discarded. The maximum BP level
is 3300 (9900 during a United Attack).
SP or Soul Points –
SP shows needed energy for using AC cards and Unite Attacks. SP shows
the amount of SP increas as characters are put in the Ring. The maximum
SP value is 99.
HP or Hit Points –
shows players' life energy levels. HP drops when attacked by an
enemy character, and your character loses when it rops to zero. Maximum
HP is 9900.
CHA Card – is the card
most needed for your battle power and is imperative when creating
decks. By using a character (CHA card put in the Ring) to attack,
each player can damage the opposing player.
AC Card or Action Card
– Offers a variety of useful assistance. Listed on each AC card
is the SP (called “Cost”) needed to use the card. The card can't
be used without this SP. Any number of AC cards can be used in a turn.
RE Card or Reaction Card – This is
a card that allows special defence tactics before you actually begin your
counter attack.
Attack – is when you
use your characters to assault and damage the enemy. Any number
of characters can attack, but the frozen characters or those just
put in the Ring can't attack.
Unite Attack – is when
numerous characters attack together at once and not separately.
To do a Unite Attack 5 SP are needed in a Dounle Unite Attack and
10 SP for a Triple United Attack. Unlike single attacks, if the total
BP of the attacking character is higher than the counterattack character
the remaining BP will go directly to inflict damage to opponents HP.
Counterattack – is
when your character counters an enemy attack. But 1 character can't
counterattack numerous attackers or numerous characters can't counterattack
repeatedly against 1 attacker. Also, frozen characters can't counterattack.
Ring- is the field
wherein characters fight. Each player can put up to 3 cards in
the Ring.
Freeze – is a condition
in which characters fall when attacking or using a Square ability,
leaving them unable to act. Characters can also slip into Freeze
Phase with an AC card or the power of another character's Ability.
Back-Up 1 – is linking
your character in the Ring with one in your Hand. The character
reciving Back-up gets 300 extra BP regardless of the Back-up character's
BP. Note that the character combinations for successful Back-up are
predetermined.
Back-Up 2 – Back-up
can't be given for characters who just enter the Ring and Frozen
characters, and can't be made more than 2 times per turn. Characters
used for Back-up are not considered to be in the Ring. If a characters
getting Back-up are KO'ed or returned to the hand or pile, the Back-up
character is discarded.
Triangle Ability –
this ability is used as soon as you place the card in your Ring (Immediate
effect).
Square Ability – this
ability can be used instead of attacking and will take up the character's
turn. So after using the charcter is immediatly put into Freeze Phase.
Circle Ability – this ability take effect as soon as you place
the character in your ring. And is a constant effect until the character
is discarded or forced out of the ring.
Turn – is when a player
follows procedures to move the game along. A Battle is when you
and your enemy repeat turns until one wins.
How do I keep track of all
the numbers going on in this game?
There are many ways to take
care of this. I find the best way is to buy a few 20 sided dice.
Most characters will not get over 2000 BP anyway so just use each side
of the dice as 100 BP. So if you only have 200 BP that would be number
2 on the dice facing up.
Or you can use the counter method like in Magic or Pokemon.
Use something like gems or counters to reflect the points. This
method could get a bit messy though.
The third option is the good old pen and paper method.
I personally like to use option one and two. Use the
20 sided die for the characters in the ring. And for your SP keep
track using counters.
This site
is not affiliated with SNK or Capcom.
All characters are owned by either SNK
or Capcom. No money is being made from this project so if you
have paid for any cards you go ripped off.
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