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SvC:CC2 English
The rules will be slightly changed to make it more fair when playing agenst other opponents.

Setting Up
First thing is first. How long of a game do you want to play? You and your opponent will have to decide on how many Hit Points (HP) that you will have. Choose either 1000, 2000, or 3000.
At the start of the game you must first shuffle your deck. Then each player will cut the other deck putting the top of the cut on the bottom just to make sure they have not loaded their deck. Once this is done each player may now draw from the top of the deck the top 5 cards. Now you must choose who will play first. Either just agree on it or flip a coin.

Baisc Rules will be explained below.
Building a Deck
The rules for building a deck are simple. A deck consits of 50 cards. You can have any combination of cards that you want but you cannot have more than 3 of a kind. So say you want to have 3 of card number C045 (this is fine) but you cannot have 4 of card number C045.
By the time I finish up the SvC CFP there will be some custom rules added for building a deck to make the game fair and not overly powerful.

Phase 1 Activate Phase
– All characters in your Ring are released from Freeze Phase. As this phase progresses, characters can attack and use Square Abilities again. Certain characters may stay in Freeze Phase, based on AC cards and Ability effects.

Phase 2 Draw Phase
– A phase for drawing 1 card. If there's no card in the pile during this phase, you lose. Also this phase can be skipped based on charact's Abilities and card's can't be drawn.

Phase 3 Main Phase – You can do any of the follwing in any order during this phase.
  • Put CHA Card in Ring. (1 Only)
  • Use AC Card
  • Use Back-up Attack (Once per Main Phase)
  • Use Square Ability
  • Make Attack
Once the Attack begins, this pahse ends and the Counterattack Phase Begins.

Phase 4 Counterattack Phase – A phase for deciding how to counterattack against the attacking player (player in stand-by). At this time you may also use Reaction cards.
When this phase ends, the turn ends.


Main Phase and Counterattack Phase Explanation

● Put CHA Card into the Ring
You can only put one Character card into play per turn, you can have 3 Characters in the ring at a time. When a Character card is put into the ring take note of the number of SP that character has. This will raise your SP by that much. When you first put a character into the ring they are frozen and cannot attack, use specials (unless it's an automatic special), or back them up. Nothing they are frozen and can't move. (But this is not like the Freeze Phase as soon as it's your opponents turn they will be at least able to defend)
● Use AC Card 
Use an action card. SP is needed to use Action cards if you use an Action card you must decrease your SP by the amount the card says. You may use as many Action cards that you would like to in one round but you have to have enough SP to cover the usage of the card. Once an Action card is played follow the rule on the card then discard it unless the card says otherwise.
● Back-up Phase
Back-Up characters in your ring. If you look on the Character cards you will see several names under “Back-Up” these are the Characters you may use to help your Ringed Characters fight. What you do for example is take Ken once you play him he will have 700 BP. After he comes out of Freeze Phase you can back him up so in this case you use Ryu(A) (since he can back up Ken) you put Ryu(A)'s card underneith Ken's. This will increase Ken to 1000 BP. A back up will always increase any character by 300 BP no matter what, so use them wisely. Now some rules on  Back-Up's. You can only do a back up once per turn and you can't back up a character twice with the same character, so with the example above you cannot use two Ryu(a). Unless the card specifically has several listed such as for Hiryu. He actually has 3 Back-ups listed all with the same name for that you can use a total of 3 of the same back-up. When using a character for back up you may only add the 300 BP to that character, you do not get to take it's SP. Also you cannot back-up a character immediately after first entering them into the ring (remember when you first put a new character into the ring they are frozen). If your backed-up character for some reason has to return to your hand due to a card rule  the backed-up card must be discarded. If your main character is KO'ed the back-up is also KO'ed.
New Rule: You cannot increase a character with either back ups or action cards over 2000 points.
● Use Square Ability
Use a Square ability for any characters in the Ring that are not in Freeze Phase. Just follow the instrucions on the card for usage. You can only use one Square Ability per Main Phase.
● Attack Phase and Defend Phase Explained
Now after you have finished your turn as long as your characters are not in the Freeze Phase you may now attack. Take your current BP from the character or characters that you will be attacking with and this will be your total damage you will do to your opponent.
Of course the opponent has a chance to counter the attack. Before you decide to counter attack you can use a Reaction card. Just follow the rule on the Reaction card before you begin your counter attack. So lets say you have Ryu with 800 current BP and will attack you oppenent. He has Terry with 800 points as well if he decides to counter your attack then both of those characters will be Knocked Out (KO) and each player will have to discard them. But lets say using the same example above but Ryu has 900 BP and Terry still counters you will decrease Ryu's BP down to 100. (Of course 900 – 800 = 100) now Ryu will stay at 100 BP for the rest of that cards life unless you increase it using a Back-Up or Action card.
Now lets make it a bit more difficult. You have Ken with 500BP and Ryu with 600 BP.  So you decided to attack with those 2 characters and your oppent only has one character in his ring, Terry with 400 BP. The defending character Terry has the choice to eitehr counter Ken or Ryu.  At the moment we will block Ryu reducing him down to 200 BP. Here is when you start to make progress because Ken was not blocked so his BP becomes damage to your oppenents HP. So if your playing a 2000 HP game he was just hit by Ken for 500 BP reducing your oppenent down to 1500 HP.
Just remember if you don't block an attack the amount of BP will be taken off of your HP and after your character attacks it will then be put into Freeze Phase for the next round and cannot block unless the rule on a card your using negates this.

● Now you start the whole process over at the Activate Phase bue now it's the other players turn.
Advanced Technique ( Unite Attack)
A Unite Attack is very simple. Lets say you have 3 Characters in your ring. You can choose to combine either 2 or all 3 of your characters BP. Lets take Ryu, Ken, and Chun-Li (to make this easy each of these characters in this example will have 500 BP). To use a United Attack it will cost you 5 SP or 10 SP if you unite all 3. Lets attack by uniting Ryu and Ken. You minus the 5 SP then for the time being combine the BP of Ken and Ryu don't forget to choose who will actually be the first United. In this case Ken will be the first to attack. So right now we have a combined total of 1000 BP and we are facing Geese with 800 BP. For now Chun-Li will not do anything.
Ken is first on the united attack and strikes the defending Geese. Since Ken only have 500 BP and Geese with 800 Ken has now been KO'ed and Geese is down to 300 BP because of what Ken did to him. Ryu now with his 500 since it's a united attack will strike Geese autmatically since he is defending Ken. Ryu will now be reduced by by 300 from Geese's left over BP. But now since this is a Union Attack Ryu's left over BP of 200 (after being reduced by Geese) will now go directly against your opponents HP. Now that the turn is over both Ken and Geese are discarded and Ryu goes into Freeze Phase and again your oppent has sucessfully been reduced by 200 HP.
You can do the same thing with a 3 union attack if you would like and remember that when doing a Union Attack only one character can defend against that union (also make sure you say who is first, second, and third in the union so you know who will take damage first). But if you do a double union and have your third bench character attack on their own they are treated as a single attacker again so of course they can be defended against. Unfortunatly there is no way to do a Union Defend.

Rule for characters returning to hand or deck
If for any reason a character needs to be put back into the deck or your hand it's BP are reset back to what the card says.

Defenitions and Abbreviations

Deck
– The 50 cards used by each player in battles are called the Deck. You can add desired cards to a deck, but you can include only 3 of the same card in it.

Hand – Cars held by each player are called the Hand. When starting battles, 5 cards are in your hand, and 1 can be added later per turn. Ther's no limit for cards in your hand so you can keep as many as you want. Cards labeled “Han” refer to those in your hand.

Pile – Each shuffled deck at the beginning of battles is called the “Pile”. When drawing a card, you must always draw from the top of the pile. You can't look at cards in your pile whenever you like. Cards lableed “Pile” refer to those in your pile.

Discard – Discards are cards put in the used card pile. Used AC cards and KO'ed CHA cards are all put here. Cards labeled “Discard” refer to those in your discard pile.

BP or Battle Points – BP shows a character's attack power and strength. If the BP falls to zero, that character is KO'ed and discarded. The maximum BP level is 3300 (9900 during a United Attack).

SP or Soul Points – SP shows needed energy for using AC cards and Unite Attacks. SP shows the amount of SP increas as characters are put in the Ring. The maximum SP value is 99.

HP or Hit Points – shows players' life energy levels. HP drops when attacked by an enemy character, and your character loses when it rops to zero. Maximum HP is 9900.

CHA Card – is the card most needed for your battle power and is imperative when creating decks. By using a character (CHA card put in the Ring) to attack, each player can damage the opposing player.

AC Card or Action Card – Offers a variety of useful assistance. Listed on each AC card is the SP (called “Cost”) needed to use the card. The card can't be used without this SP. Any number of AC cards can be used in a turn.

RE Card or Reaction Card – This is a card that allows special defence tactics before you actually begin your counter attack.

Attack – is when you use your characters to assault and damage the enemy. Any number of characters can attack, but the frozen characters or those just put in the Ring can't attack.

Unite Attack – is when numerous characters attack together at once and not separately. To do a Unite Attack 5 SP are needed in a Dounle Unite Attack and 10 SP for a Triple United Attack. Unlike single attacks, if the total BP of the attacking character is higher than the counterattack character the remaining BP will go directly to inflict damage to opponents HP.

Counterattack – is when your character counters an enemy attack. But 1 character can't counterattack numerous attackers or numerous characters can't counterattack repeatedly against 1 attacker. Also, frozen characters can't counterattack.

Ring- is the field wherein characters fight. Each player can put up to 3 cards in the Ring.

Freeze – is a condition in which characters fall when attacking or using a Square ability, leaving them unable to act. Characters can also slip into Freeze Phase with an AC card or the power of another character's Ability.

Back-Up 1 – is linking your character in the Ring with one in your Hand. The character reciving Back-up gets 300 extra BP regardless of the Back-up character's BP. Note that the character combinations for successful Back-up are predetermined.

Back-Up 2 – Back-up can't be given for characters who just enter the Ring and Frozen characters, and can't be made more than 2 times per turn. Characters used for Back-up are not considered to be in the Ring. If a characters getting Back-up are KO'ed or returned to the hand or pile, the Back-up character is discarded.

Triangle Ability – this ability is used as soon as you place the card in your Ring (Immediate effect).

Square Ability – this ability can be used instead of attacking and will take up the character's turn. So after using the charcter is immediatly put into Freeze Phase.

Circle Ability
– this ability take effect as soon as you place the character in your ring. And is a constant effect until the character is discarded or forced out of the ring.

Turn – is when a player follows procedures to move the game along. A Battle is when you and your enemy repeat turns until one wins.

How do I keep track of all the numbers going on in this game?
There are many ways to take care of this. I find the best way is to buy a few 20 sided dice. Most characters will not get over 2000 BP anyway so just use each side of the dice as 100 BP. So if you only have 200 BP that would be number 2 on the dice facing up.
Or you can use the counter method like in Magic or Pokemon. Use something like gems or counters to reflect the points. This method could get a bit messy though.
The third option is the good old pen and paper method.
I personally like to use option one and two. Use the 20 sided die for the characters in the ring. And for your SP keep track using counters.

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